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Old Dec 12, 2007, 05:21 PM // 17:21   #1
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Default max debuffs,curses,hexes on 1 enemy..?

Is there a maximum amount of debuffs, curses, and hexes I can put on 1 enemy...

In WoW, you were limited to 20 (then I think they raised it...or maybe they raised it to 20..i forget, it's been a while! lol)

How many can I throw on one enemy at the same time?
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Old Dec 12, 2007, 05:32 PM // 17:32   #2
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As many as you like i think.
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Old Dec 12, 2007, 05:37 PM // 17:37   #3
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I'd have to agree. I've seen so many on me that it almost filled the screen, length wise.
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Old Dec 12, 2007, 05:38 PM // 17:38   #4
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I don't believe there is a limit. If there was, I'm almost certain that it is impossible to actually reach the limit.

There is a limit of -10 effective degen for any reason, although more can be used to calculate the rate (if you get -17 degen, you effectively have -10. if you have -17 and +5, you still effectively have -10. -12 and +5 = -7, etc).
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Old Dec 12, 2007, 05:41 PM // 17:41   #5
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Besides the -10 max degen, I don't see anything else being limited. Of course, hexes, conditions, and etc don't stack..
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Old Dec 12, 2007, 07:11 PM // 19:11   #6
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Quote:
How many can I throw on one enemy at the same time?
Every unique hex and every unique condition in game.

Of course, maximum group size is 12 making the practical limit for hexes at 96.

But unlike WoW, where spamming is what it comes down to, in GW, a single hex will usually be enough. Spiteful Spirit is a nice example.

It's quality that matters, choosing the best ones, rather than simply spamming them.
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Old Dec 12, 2007, 08:07 PM // 20:07   #7
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There are some effects of debuffs/hexes that have a limit but as far as i know there is no limit to the actual number of debuffs/hexes that can be applied to a target so long as they are of a different type. You can't put 2 of the same hex on the same target for example, only one copy will count.

I don't think attack speed debuffs will go past 50%.

Degen won't have an effect past -10 although as Xylia said for calculation purposes the whole degen is taken into account.

Speed debuffs don't stack beyond i think 50% although you can have more than that from a single skill such as [skill]mind freeze[/skill]. If you apply Cripple and also [skill]imagined burden[/skill] the overall speed debuff will still be 50% despite having two sources for the debuff, ie, they don't stack past 50%.

Not sure about chance to miss applied from skills like [skill]price of failure[/skill], [skill]reckless haste[/skill] and [skill]spirit of failure[/skill]. I know the condition Blind adds a 90% chance to miss but i don't know if there is a stacking limit like with the speed debuffs. If you were to apply all 3 hexes above to one target they would in theory have over a 100% chance to miss, which i'm pretty sure does not happen.
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Old Dec 12, 2007, 08:48 PM // 20:48   #8
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"Miss" hexes and debuffs (ie blind) don't have a limit. There is one green farming build designed around using hexes like that to make the foe have a .0375% chance of hitting you.
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Old Dec 12, 2007, 09:38 PM // 21:38   #9
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id say you can put on 8...because that is how many skill slots you have, of course some of the skills cause 2 "de-buffs" but those are relatively few
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Old Dec 12, 2007, 09:57 PM // 21:57   #10
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Quote:
Originally Posted by BigDave
Not sure about chance to miss applied from skills like [skill]price of failure[/skill], [skill]reckless haste[/skill] and [skill]spirit of failure[/skill]. I know the condition Blind adds a 90% chance to miss but i don't know if there is a stacking limit like with the speed debuffs. If you were to apply all 3 hexes above to one target they would in theory have over a 100% chance to miss, which i'm pretty sure does not happen.
I don't believe these stack quite this way. I think it works more like this:

You cast reckless haste, target has a 52% miss chance (so a 48% chance to hit)
You then cast price of failure. Target's attack has 52% miss chance. If the attack does not miss, then it makes another check with a 25% miss chance. So basically the target has a 75% of 48% chance to hit, which is a 36% chance to hit.
You then cast spirit of failure. Again the 25% miss chance applies only if the other two spells fail, so the target's attacks have a 75% of 36% chance of succeeding, or 27%.
If you were to then blind the target, giving them a 90% miss chance on the 27% chance of hitting that remains, they would have a 2.7% chance to hit you.

I'm not 100% on this, but I believe that is how it works.
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Old Dec 12, 2007, 10:04 PM // 22:04   #11
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Quote:
Originally Posted by Xylia
I don't believe these stack quite this way. I think it works more like this:

You cast reckless haste, target has a 52% miss chance (so a 48% chance to hit)
You then cast price of failure. Target's attack has 52% miss chance. If the attack does not miss, then it makes another check with a 25% miss chance. So basically the target has a 75% of 48% chance to hit, which is a 36% chance to hit.
You then cast spirit of failure. Again the 25% miss chance applies only if the other two spells fail, so the target's attacks have a 75% of 36% chance of succeeding, or 27%.
If you were to then blind the target, giving them a 90% miss chance on the 27% chance of hitting that remains, they would have a 2.7% chance to hit you.

I'm not 100% on this, but I believe that is how it works.
Sounds logical to me. I wasn't sure what the stacking effect was but i was pretty sure that it didn't just add one on top of the other. The way you describe it is kinda like the way the HCT/HSR mods work on caster weapons, which sounds right to me.
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Old Dec 12, 2007, 11:23 PM // 23:23   #12
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Quote:
Originally Posted by oresteez

How many can I throw on one enemy at the same time?
The answer is 8...that's as many skills as you are allowed on your bar. Ok, ok...some skills cause more than one...however, if the operative word is "I" as in ONE player, the answer is finite and not so very high. Depending on the profession and secondary of your character and the skills you use, I would hazard a guess (limited to the effects of skills being cast/used once each....assuming variables in skills like Drunken Blow)...of somewhere around 17-20, but probably closer to 17...Reasoning on this is simple: 7 hexes + all 10 conditions if using Plague Signet...not sure that it would be terribly effective...but I would put the limit one player could inflict around that...

As for how many a player could suffer...oy! Now that's another matter...depending on what/who you are fighting it could be 10 conditions plus as many hexes as they can carry...also showing...blessings and area effects. The most I've had on me was 14...I've seen worse in screenies.
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Old Dec 12, 2007, 11:37 PM // 23:37   #13
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I would say as many as possible with combined bars.
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Old Dec 13, 2007, 04:15 PM // 16:15   #14
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thanks for all the answers everyone
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Old Dec 13, 2007, 10:38 PM // 22:38   #15
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slightly random.. but when i was in slavers with some guidlies, we went crazy with consumables and i think besides my 4 enchantments i normaly have on my sin.. i had close to 20 things in my status monitor area on me durring most of the fights, hexes, conditions, enchantments, consumables.. i couldn't keep track of them too well after i had 3 rows worth of them.
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